Mar 17, 2008, 07:33 PM // 19:33 | #1 |
Ascalonian Squire
Join Date: Sep 2006
Location: Berkshire, UK
Guild: Grauniads of Old Devotion
Profession: Mo/R
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Does Item's Attribute +1 actually work?
Whilst playing Eye of the North I came up with a cunning plan to use the Dark Glasses' "Item's Attribute +1" quality to allow me to change from "Healing Prayers +1" to "Smiting Prayers +1" by changing weapons.
However when I actually set it all up the Dark Glasses appeared to have absolutely not effect - even in with a primary Monk in a explorable area and wielding an Asuran Healing Prayers Staff. I even tried some Orisons of Healing to see if the effect matched what might be an declared bonus. No joy - the effect matched the unadjusted HP of 12. Looking at my heroes they don't seem to get any benefit from this either. So does "Item's Attribute +1" actually work? Guy |
Mar 17, 2008, 08:00 PM // 20:00 | #2 |
Krytan Explorer
Join Date: Aug 2007
Location: The Dragon's Lair
Guild: La Legion Del Dragon
Profession: E/
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You need to add a rune in that headgear.
Whatever type of rune you put in will automatically receive a +1 For Example if you add a mior rune of Healing prayers you add + 1 to your attribute, to that you get an extra +1 for a total +2 in healing prayers. |
Mar 17, 2008, 08:50 PM // 20:50 | #3 |
Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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What you can do and many have done before you is to have multiple head armour or Glasses in your case 0ne for each attribute.
Then you could by adding a different rune to each cover all your bases. Adding minor +1 rune has no detrimental affect adding a major +2 or superior +3 rune would reduce your health points. Then you might want a vigor rune on another armour piece to counter some or all the life loss. |
Mar 17, 2008, 09:15 PM // 21:15 | #4 |
Wilds Pathfinder
Join Date: Jan 2007
Location: Alberta
Guild: Charter Vanguard [CV]
Profession: Mo/
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Oh my.
Have . . . have you been expecting this from the headgear on your heroes as well? This is possibly the most understandable misunderstanding I've ever heard of. |
Mar 20, 2008, 08:03 PM // 20:03 | #5 | |
Ascalonian Squire
Join Date: Sep 2006
Location: Berkshire, UK
Guild: Grauniads of Old Devotion
Profession: Mo/R
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Ho hum. Currently my character is taking advantage of a +48 Vigour rune, on another piece of armour, to use a bought +2 Healing Prayers rune. I also upgraded Dunkuro's headgear with a spare +1 Healing rune that I found earlier. The rest of my heroes will be upgraded when I find the runes "in the wild". I'm far too much of a skin-flint (miser) to cough up for expensive runes. Thanks for people's advice. Guy |
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Mar 20, 2008, 08:42 PM // 20:42 | #6 |
Desert Nomad
Join Date: Feb 2005
Location: Ascalon
Profession: E/
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There are no +48 vigor runes, I assume you have the numbers mixed up or are combining the bonuses off your insignias too. And while adding a +1 Heal rune on Dunk's headgear will grant you the additional +1 off the "Item's Attribute +1" the fact that you also have a +2 Heal rune elsewhere means you will only get a total of +3(not +4). Runes of the same type do not stack.
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Mar 20, 2008, 09:16 PM // 21:16 | #7 | |
Frost Gate Guardian
Join Date: Feb 2008
Location: The burbs of Atlanta
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Mar 20, 2008, 11:21 PM // 23:21 | #8 | |
Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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