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Old Mar 17, 2008, 07:33 PM // 19:33   #1
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Question Does Item's Attribute +1 actually work?

Whilst playing Eye of the North I came up with a cunning plan to use the Dark Glasses' "Item's Attribute +1" quality to allow me to change from "Healing Prayers +1" to "Smiting Prayers +1" by changing weapons.

However when I actually set it all up the Dark Glasses appeared to have absolutely not effect - even in with a primary Monk in a explorable area and wielding an Asuran Healing Prayers Staff.

I even tried some Orisons of Healing to see if the effect matched what might be an declared bonus. No joy - the effect matched the unadjusted HP of 12.

Looking at my heroes they don't seem to get any benefit from this either.

So does "Item's Attribute +1" actually work?

Guy
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Old Mar 17, 2008, 08:00 PM // 20:00   #2
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You need to add a rune in that headgear.
Whatever type of rune you put in will automatically receive a +1

For Example if you add a mior rune of Healing prayers you add + 1 to your attribute, to that you get an extra +1 for a total +2 in healing prayers.

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Old Mar 17, 2008, 08:50 PM // 20:50   #3
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What you can do and many have done before you is to have multiple head armour or Glasses in your case 0ne for each attribute.

Then you could by adding a different rune to each cover all your bases.

Adding minor +1 rune has no detrimental affect adding a major +2 or superior +3 rune would reduce your health points.

Then you might want a vigor rune on another armour piece to counter some or all the life loss.
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Old Mar 17, 2008, 09:15 PM // 21:15   #4
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Oh my.

Have . . . have you been expecting this from the headgear on your heroes as well?

This is possibly the most understandable misunderstanding I've ever heard of.
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Old Mar 20, 2008, 08:03 PM // 20:03   #5
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Quote:
Originally Posted by creelie
Oh my.

Have . . . have you been expecting this from the headgear on your heroes as well?

This is possibly the most understandable misunderstanding I've ever heard of.
I think the fact that the Asurans provided weapons and focuses for every attribute strengthened this mis-conception considerably ...

Ho hum.

Currently my character is taking advantage of a +48 Vigour rune, on another piece of armour, to use a bought +2 Healing Prayers rune. I also upgraded Dunkuro's headgear with a spare +1 Healing rune that I found earlier.

The rest of my heroes will be upgraded when I find the runes "in the wild". I'm far too much of a skin-flint (miser) to cough up for expensive runes.

Thanks for people's advice.

Guy
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Old Mar 20, 2008, 08:42 PM // 20:42   #6
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There are no +48 vigor runes, I assume you have the numbers mixed up or are combining the bonuses off your insignias too. And while adding a +1 Heal rune on Dunk's headgear will grant you the additional +1 off the "Item's Attribute +1" the fact that you also have a +2 Heal rune elsewhere means you will only get a total of +3(not +4). Runes of the same type do not stack.
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Old Mar 20, 2008, 09:16 PM // 21:16   #7
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Quote:
Originally Posted by DarkFlame
There are no +48 vigor runes, I assume you have the numbers mixed up or are combining the bonuses off your insignias too. And while adding a +1 Heal rune on Dunk's headgear will grant you the additional +1 off the "Item's Attribute +1" the fact that you also have a +2 Heal rune elsewhere means you will only get a total of +3(not +4). Runes of the same type do not stack.
If you have runes of the same type on different pieces of armor, they don't all count as bonuses???
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Old Mar 20, 2008, 11:21 PM // 23:21   #8
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Quote:
Originally Posted by Usurp
If you have runes of the same type on different pieces of armor, they don't all count as bonuses???
If the bonus is tagged as "non-stacking", only the highest one counts.
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